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My personal experience: you have to control them separately just like real engineers do. You have to watch the slack action and adjust the speeds to keep the slack in the right place. It's more thrilling than any video game when hundred of dollars of freight cars are on the line! Don't forget to blow the horn for grade crossings if you have sound.
There is the Mike Danneman trick of removing one of the drive shafts from the DPUs. This limits the amount of pulling/pushing power that the unit can apply, thereby reducing the chances of stringlining or accordion-ing.(Caveat, I have not tried this myself.)Ed
Maybe instead of messing with the drive shafts, I can also have sound installed in them with reduced weight (read: more frame milling)
That's how pre-DPU helpers worked, correct? Not interested in that. I was hoping to find a way to run DPUs through DCC in a simulated way the prototype does. ...
Nope, modern DPUs also controlled separately. Actually, it can be done either way, there are two modes. But on grades, like you mentioned in your first post oh, they would be controlled separately. When you crest a hill, you don't want the rear and front applying the same power. Front can go into DB when rear is still pushing.
Are they doing that from the same cab though? None of the DPU's I see on CSX down south have an engineer in the DPU all lonely and by themselves.
Nope, modern DPUs also controlled separately. Actually, it can be done either way, there are two modes. But on grades, ...
Turn BEMF off when consisting. Too much fighting happens if on.
Nope.If you have engines that use decoders with the best motor control protocols and BEMF software, there is no "fighting" or oscillation if the engines are speed matched. I've never had to turn off BEMF or even reduce its strength (which can usually be done via some CV) using ESU LokSound and LokPilot decoders in speed-matched 3-unit sets. The times I have seen serious oscillation problems have all been due to either MUing engines that have different decoders in them, some with less-than-good motor control/BEMF software, and/or were poorly speed matched to begin with.
I like to use one of the digitrax throttles with two knobs for this. I get each consist set up and then assign one to each knob. (I don't really like these throttles for any other reason or purpose.)