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Your layout could use a "scenic divide" down the middle lengthwise. Make it tall enough so you can't see the other side. You could trat it like a backdrop w/ painted scenes on it. There's no road to the coal facility. Having the road from town going over the tunnel portals doesn't make much sense.. The coal loading area should be flat so the cars don't roll down hill.
Chris,I agree, something is off. The team trek on the lower right seems out of place - there's no road, no hint of industry. And frankly it doesn't look long enough for more then a car or two. Your only two industries are a coal tipple and a cement plant - they add interest by requiring different types of cars, but the one doesn't feed the other, so absent the staging you mentioned there's no real interchange. If you want to keep the tipple, I'd pull your wye tracks up off the left side, re-add the "passenger station" track off the right to staging, connect the cement plant track back to the main on the left side (so its not a facing point switch anymore), and turn the team track into either a partial warehouse of some kind, or an old fashioned coal dealer on its last legs.But i model oil refineries down south, YMMV.
As for the team track, yeah, I haven't really come up with a good idea for that area, so I just threw that there as a place holder. I might even get rid of that spur altogether and just do something interesting scenery wise with that space.
I'd argue to go even further. Get rid of the spur and do something boring with that space! Theres a lot of "boring" scenery out there in the real world, and replicating it is key to achieving realism.
Well, I guess it depends on what you're going for. Boring might be prototypical, but is it fun to operate?
This can be interesting operationally with the long spur to the coal loader. But methinks you're trying to cram way too much in. The cement plant is out of place....between a "downtown" and company houses. I'd go with a smaller industry like a pulp wood loading yard, or a team track here. You have room for the road Phil noted is missing at the current location. The company houses might be out of place in the 90s...not sure, however that location is a nice clearing for something interesting. I like the church.Are you sure about the grade? If the run-around track at the top isn't level it will make switching the coal loader difficult if not impossible without cars rolling away. What's your space limitations? Will this be freestanding in the middle of a room, or up against a wall? That looks like a 36x80 door......
Caboose are still used today on long shoves to some tipples. I thing that will add great interest to your ops. Looking forward to seeing your layout come to life.