Author Topic: Stiffness of Fast Track crossover points / servo mechanism redesign  (Read 8661 times)

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Cajonpassfan

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #45 on: September 18, 2013, 10:39:32 AM »
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I've enjoyed this thread immensely, particularly the range of clever mechanical solutions to the multiple crossover challenge. Can't help but think though that given the number of moving pieces involved, this will be a high maintenance setup with too many places where the mechanical installation can fail with little room to work in to tweak things. On a larger layout, where there are other things that inevitably go wrong and this just seems like asking for trouble, IMHO.

I'm also not sure that making all four points on each double crossover move simultaneously necessarily simplifies things.... If I were doing this, I would use a Tam Valley servo under each set of points and think of "routes" through multiple crossovers as the most efficient way to align the appropriate point and only move the points necessary for a given route rather than twice as many. This could be done through a matrix, as John C. suggested earlier, or in my case because I have DCC, simple "Macro" programming which would throw all the points required at the same time. This would take two servos and one controller per a set of two points, ie one crossover. I have multiple macros set up in large yards with up to 10 sets of points  moving in unison and to me, that's the most elegant solution for this situation involving such complex trackwork without too many opportunities for mechanical failure. Just food for thought....good luck!
Regards, Otto K.
« Last Edit: September 18, 2013, 10:43:41 AM by Cajonpassfan »

SkipGear

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #46 on: September 18, 2013, 11:28:01 AM »
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I've enjoyed this thread immensely, particularly the range of clever mechanical solutions to the multiple crossover challenge. Can't help but think though that given the number of moving pieces involved, this will be a high maintenance setup with too many places where the mechanical installation can fail with little room to work in to tweak things. On a larger layout, where there are other things that inevitably go wrong and this just seems like asking for trouble, IMHO.

I'm also not sure that making all four points on each double crossover move simultaneously necessarily simplifies things.... If I were doing this, I would use a Tam Valley servo under each set of points and think of "routes" through multiple crossovers as the most efficient way to align the appropriate point and only move the points necessary for a given route rather than twice as many. This could be done through a matrix, as John C. suggested earlier, or in my case because I have DCC, simple "Macro" programming which would throw all the points required at the same time. This would take two servos and one controller per a set of two points, ie one crossover. I have multiple macros set up in large yards with up to 10 sets of points  moving in unison and to me, that's the most elegant solution for this situation involving such complex trackwork without too many opportunities for mechanical failure. Just food for thought....good luck!
Regards, Otto K.

I just can't stand to design something that relies on "slop" to work properly. Where there is slop, there will be more slop as it wears. Also with the DKS setup, you will have to limit servo travel pretty drasticly which limits the power and control range of the servo.

Servo's are what I do. (RC car racing for 25 years, along with planes and heli's.) Electronically limiting the throw on a servo makes them very erratic and unreliable. You want to try to use as much as the throw of the servo as possible. I know this is not a high stress application like I am used to dealing with but it still goes against all that I have learned over the years.
Tony Hines

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #47 on: September 18, 2013, 12:19:39 PM »
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I'm also not sure that making all four points on each double crossover move simultaneously necessarily simplifies things.... If I were doing this, I would use a Tam Valley servo under each set of points and think of "routes" through multiple crossovers as the most efficient way to align the appropriate point and only move the points necessary for a given route rather than twice as many. This could be done through a matrix, as John C. suggested earlier, or in my case because I have DCC, simple "Macro" programming which would throw all the points required at the same time. This would take two servos and one controller per a set of two points, ie one crossover. I have multiple macros set up in large yards with up to 10 sets of points  moving in unison and to me, that's the most elegant solution for this situation involving such complex trackwork without too many opportunities for mechanical failure.

I completely agree, and it's what I would do if it was my layout. However, the OP wanted to keep cost down by avoiding the use of multiple servos, so I answered that challenge.

I just can't stand to design something that relies on "slop" to work properly. Where there is slop, there will be more slop as it wears.

First, the amount of slop referred to in this post is so small as to be trivial. Indeed, the slop inherent in most mechanical assemblies that aren't machined to high tolerance is likely enough to accommodate what's needed in this instance. It's not as if it needs a half-inch of play in order to work. You can stretch the term "slop" beyond reason when it's removed from context; in fact, I probably should not have used that word at all, because a slotted opening--which is a feature you'll find on countless mechanisms--is actually all that's required. You can argue that any slotted linkage has "slop" and be right, but that doesn't mean its undesirable; it is in fact necessary in many designs--including the valve gear of most steam locomotives. In this case, I don't think you will see any measurable amount of wear, even after decades of use. Rick Spano's Hyde Yard switch machines are still running fine 30 years after I built them, and there's so much (deliberate) slop in those devices it would make your head ache.

I agree that slop in the classic sense is not desirable. This excavator, for instance, would not operate if there was any significant slop in the moving parts--


The same with the claw on this crane:


Having said that, some mechanisms will require a degree of slop in order to function. This Z scale barber pole relies on a certain amount of mechanical slop in order to rotate.


Also with the DKS setup, you will have to limit servo travel pretty drasticly which limits the power and control range of the servo.

As for the mechanical advantage of the servo, that's one reason why servo arms have multiple holes; use the holes closest to the fulcrum, and you will be able to utilize much more of the servo's range of motion. You can also change the relative lengths of the arms on the Z linkage to obtain more mechanical movement.

Servo's are what I do. (RC car racing for 25 years, along with planes and heli's.) Electronically limiting the throw on a servo makes them very erratic and unreliable. You want to try to use as much as the throw of the servo as possible. I know this is not a high stress application like I am used to dealing with but it still goes against all that I have learned over the years.

Your expertise is in RC; mine is in designing and building devices such as this, having made dozens of them over the last 30 years.

Now, if you want a version of the double-crossover mechanism that is "slop-free," it only takes two more pieces of wire.



You might have to spend some time adjusting things, but that should only be once. If you want to avoid that part, then this one goes one step further: it includes equalizer arms that make the system self-adjusting. The equalizers will allow the points to fully close even if there are slight variations in the degree of motion necessary for each set of points.



It all depends on where you want to focus your energies. The bottom line is that one design can be tweaked a thousand ways to suit the builder.
« Last Edit: September 18, 2013, 01:14:31 PM by David K. Smith »

bbussey

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #48 on: September 18, 2013, 12:56:10 PM »
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... I'm also not sure that making all four points on each double crossover move simultaneously necessarily simplifies things.... If I were doing this, I would use a Tam Valley servo under each set of points and think of "routes" through multiple crossovers as the most efficient way to align the appropriate point and only move the points necessary for a given route rather than twice as many. This could be done through a matrix, as John C. suggested earlier, or in my case because I have DCC, simple "Macro" programming which would throw all the points required at the same time. This would take two servos and one controller per a set of two points, ie one crossover. I have multiple macros set up in large yards with up to 10 sets of points  moving in unison and to me, that's the most elegant solution for this situation involving such complex trackwork without too many opportunities for mechanical failure. Just food for thought....good luck!

There also is no room for 14 Tam Valley controllers and 28 servos in that confined a space.  That is more of a consideration than the cost.  The servos cost $2.60 each, which is next to nothing, and two TV controllers can be thrown with a DPDT toggle, so the costs are comparative.

If you have a better way of achieving the task, and have a way to mount the servos on adjacent tracks with 1¼" centerlines seven tracks deep, I'm more than open to suggestions.
Bryan Busséy
NHRHTA #2246
NSE #1117
www.bbussey.net
Bridgeport & New London in N scale


DKS

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #49 on: September 18, 2013, 01:21:09 PM »
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There also is no room for 14 Tam Valley controllers and 28 servos in that confined a space.  That is more of a consideration than the cost.

Sorry, Bryan, I had misinterpreted this quote--

Quote
Because there is no room for Tortoises and they are too expensive for this application.

Do you have a larger, clearer image of this area of the trackwork? I have some other ideas.

bbussey

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #50 on: September 18, 2013, 02:14:33 PM »
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David,
I just sent you a lengthy email with diagrams attached.
Bryan Busséy
NHRHTA #2246
NSE #1117
www.bbussey.net
Bridgeport & New London in N scale


SkipGear

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #51 on: September 18, 2013, 02:26:30 PM »
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You might have to spend some time adjusting things, but that should only be once. If you want to avoid that part, then this one goes one step further: it includes equalizer arms that make the system self-adjusting. The equalizers will allow the points to fully close even if there are slight variations in the degree of motion necessary for each set of points.



It all depends on where you want to focus your energies. The bottom line is that one design can be tweaked a thousand ways to suit the builder.

 The equalizers certainly improve the design but it is still a difficult install. You need to build the mechanism on the layout with the bent wires going through the pivot bushings, then getting bent into place. Certainly not a servicable design and difficult to bend 4 throw wires exactly the same way. The equalizers certainly help solve that problem but you still either need to build it on the layout or leave rather large holes for the mechanism to poke through the layout and actuate the turnouts.

 Part of the idea of the original design was that all the layout required was a small hole for the actuator wire to go through the roadbed and insert into the throwbar. The entire throw mechanism was built on a removable/adjustable base plate which makes building and servicing much easier.

Stuff fails and it needs to be serviceable. I may be over-engineering this but experience has told me, servos fail, turnouts fail, things will go wrong and it needs to be easy to fix. Your solution is not one I would consider. Too many moving parts and parts that are hard to recreate repeatably. KISS - keep it simple stupid. Bryan has a couple of these to build, not just one. 

I will bow out of the discussion. The original solution worked just fine, it just needed stiffer wire.
Tony Hines

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #52 on: September 18, 2013, 02:41:50 PM »
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The equalizers certainly improve the design but it is still a difficult install. You need to build the mechanism on the layout with the bent wires going through the pivot bushings, then getting bent into place. Certainly not a servicable design and difficult to bend 4 throw wires exactly the same way. The equalizers certainly help solve that problem but you still either need to build it on the layout or leave rather large holes for the mechanism to poke through the layout and actuate the turnouts.

 Part of the idea of the original design was that all the layout required was a small hole for the actuator wire to go through the roadbed and insert into the throwbar. The entire throw mechanism was built on a removable/adjustable base plate which makes building and servicing much easier.

Stuff fails and it needs to be serviceable. I may be over-engineering this but experience has told me, servos fail, turnouts fail, things will go wrong and it needs to be easy to fix. Your solution is not one I would consider. Too many moving parts and parts that are hard to recreate repeatably. KISS - keep it simple stupid. Bryan has a couple of these to build, not just one. 

I will bow out of the discussion. The original solution worked just fine, it just needed stiffer wire.

I think you misunderstand an important aspect of the drawings I've been presenting: they are functional diagrams, not construction diagrams. All of your concerns about installation and servicing are easy to address with a particular method of construction. I would not propose bending the Z links in place, even though I've done it often enough. As for the original design, it's certainly something that Bryan could look into, if he wanted to. But I would not say the original design was any more ideal in terms of the KISS principle. And he'd have twice as many of them to build as these.

SkipGear

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #53 on: September 18, 2013, 03:19:30 PM »
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And he'd have twice as many of them to build as these.

The original design was "proof of concept". I already showed how to expand it to allow one servo control all 4 points of the crossover and it only requires one more part and an additional pivot pocket added to the original design per side.
Tony Hines

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #54 on: September 18, 2013, 03:34:20 PM »
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The original design was "proof of concept". I already showed how to expand it to allow one servo control all 4 points of the crossover and it only requires one more part and an additional pivot pocket added to the original design per side.

Bryan is certainly at liberty to choose this design.

Cajonpassfan

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #55 on: September 19, 2013, 12:25:40 AM »
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There also is no room for 14 Tam Valley controllers and 28 servos in that confined a space.  That is more of a consideration than the cost.  The servos cost $2.60 each, which is next to nothing, and two TV controllers can be thrown with a DPDT toggle, so the costs are comparative.

If you have a better way of achieving the task, and have a way to mount the servos on adjacent tracks with 1¼" centerlines seven tracks deep, I'm more than open to suggestions.

Hi Bryan, fun stuff!
I'm not familiar enough with the specifics of your track layout to give you useful and specific advice, but generally speaking, the Tams fit nicely under each turnout on my layout as they are less than 1" wide. I don't see why one couldn't install them in a seven track configuration with 1 1/4" centers. In instances where two adjacent turnouts fit precisely side by side, as in a double crossover, one of the Tams can be flipped to face the opposite direction. As to the space taken by controllers, they come with convenient plug-in cable extensions and can be placed virtually anywhere in reasonable proximity....the space they take should not be a problem.
I suspect a bigger challenge for the servo fulcrum drive is the thickness of the foam you are using and I don't have practical experience with that, sorry. I use servos hot glue mounted under 1/2" ply and max 1/4" cork roadbed, and a simplified .030 throw rod threaded through the fulcrum bar but flexing from the servo axis, about 1 1/4" below the throw bar. I have one turnout installed over a double layer of 1/2" ply plus road bed and it seems to function well also.
That and four bucks will buy you a fancy pants cup of coffee, so have fun!
Otto
« Last Edit: September 19, 2013, 12:29:15 AM by Cajonpassfan »

nkalanaga

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #56 on: September 19, 2013, 01:53:08 AM »
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Bob:  I have a couple pictures of the turnouts, but the construction details don't show well, and I'm not about to make a new one!  I'll try to get them posted soon.  There's nothing unique about my methods, as they're all stolen from various model magazines from the 50s on - some older than me.
N Kalanaga
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nkalanaga

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #57 on: September 19, 2013, 02:08:01 AM »
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It seems that I already had properly sized copies, so here they are.  Just your basic solder-to-PC-tie turnouts, and not all that neatly done, compared with some of the work here.  It's just that one seldom sees N scale dual gauge track.  The only thing I claim as original is the brass tube throwbars.  Even the shim brass reinforcement was copied from an old magazine article.

http://imageshack.us/a/img17/4269/ih4l.jpg

http://imageshack.us/a/img24/9893/qu6e.jpg
N Kalanaga
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GaryHinshaw

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #58 on: September 19, 2013, 02:14:01 AM »
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Very nice N!  I'd love to see a closer shot of a throw bar - and some more shots of your layout.

robert3985

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Re: Stiffness of Fast Track crossover points / servo mechanism redesign
« Reply #59 on: September 19, 2013, 05:53:38 AM »
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Very nice N!  I'd love to see a closer shot of a throw bar - and some more shots of your layout.

+1   Thanks for posting the shots!  Very interesting... :)