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Strike that, I just saw your post that indicates that most of the yard work is at the opposite end of the yard. Sooooo, why not have the NB trains stop and the switcher in the yard add/remove cars to/from the train. Assuming you have a switcher in the yard, the mainline freight would not do the work, if this makes sense.
Ed,It appears to be a moot point as you've already made the changes to your track plan. Additionally I'm not sure which tracks are what on the diagram or what your plan is for operations in and around your yards. Given that I would hesitate to give advice as to how to modify your track plan. However, it is quite common, even to the point of calling it the norm to have to "get a poke" (request a signal from yard lead to main track) when doing pick-ups and set outs. This is especially true when doubling over a train at it's initial terminal. These days especially, it's rare to be able to build a train and stay behind the signal controlling movement from the yard lead to the mainline. Often times when initially building a train it is strung out from the yard tracks, down the yard lead and out onto the main. Finally you will find that through trains often don't come into a yard to make pick-ups and set outs, but make them from the main track. The reasons for this can vary, but a major one is that more often than not a whole train won't fit in a single yard track and be in the clear on one or both ends. As such while the work is being done both ends of the yard are blocked from any other work being performed until that train leaves.Scott
Cool. Are the white clips printed too or off the shelf?
... The last piece is the actual knobs at the end of the layout. I know everyone's used wooden ones before but I'm tempted to try and use some cooler hardware if I can find it.
Like these?: https://www.amazon.com/Skull-Drawer-Cupboard-Handle-Knob/dp/B01CPIFHJS/ref=sr_1_3
Those aren't phallic enough
Great, thanks. Clever little mechanism for turnout controls.