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DCC Control System
Struggling to understand why you are thinking you need so much, here in the UK / Europe and I think it is much the same in the US if you are going to join a freemo meet then to get started all you need is a module.3 of us here in York UK started by going to a freemo meet and talking with the guys that we would be meeting with, we then set about building our own modules, we already had a fiddle yard that we modified to specification and we could run trains on our own and take our modules to a meet, we have a digitrax system in a box [command station that can be used as a booster, dcc specialities breakers, UR92, LNRP, locobuffer and pr3]. The organiser of the meet provide command station and if needed we just plug in as a booster.Here in the North of England there are basically 3 groups that meet up when we can, the largest group has large end loops with passing tracks that then allow continuous running and fiddle yard storage, our group of 3 has built simple return loops.Hope that makes sense.
Im starting with 4 corner modules to make a fancy roundy-round. I plan to evolve from there once I develop some skills. The next thing for me to tackle will be the electronics. I know that digitax isn’t required, but is very popular. The rub is that my home system is NCE, so I’m currently researching how to setup so that both can be used.
Develop some skills ? You get much better and most of us won't be posting many photos
Thanks - I suck at electronics, that's why there aren't any pictures. If I tried to build some of the DCC in a box setups I've seen on here I would take down the entire power grid in SC
So to prevent thread drift, what would be the minimum DCC setup to get started with FreemoN at home?