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In any case it's a good practice to avoid placing very light cars (or mixed long/short overhangs) in from of the DPUs.
I've always controlled my helpers/DPUs separately (using a two-knob Digitrax throttle, fwiw). But it doesn't help you breath easier though. It's a challenging in-real-life video game no matter how you do it. Prototype helper/DPU operations do NOT involve simply setting the helpers/DPUs to the same throttle setting as the lead consist. They have to respond to the often constantly changing difference in grades between the two locations. (My understanding is that DPUs do with computers what helper engineers do with brains, but basically the same thing.) Some trains are going to be more forgiving than others, but it's no different on the model. What I usually do is pick a rational spot in the train in front of the helpers where I want them to be pushing the cars instead of getting pulled by the lead engines. (This is on an uphill. Downhill is kind of the opposite.) Basically I set the lead engines to the speed I want the train to move, and then adjust the helpers faster or slower to get that keep that shift in coupler slack/compression around the right spot. As you learn to do it, you learn to anticipate stuff that happens at certain spots. For example, if the lead engines hit a grade while the helpers are still on the flat, you'll need to either throttle up the lead or throttle down the helpers, until the helpers hit the grade and then you do the opposite.I was under the impression that consisted decoders turn off BEMF. Maybe this is only true for certain decoders? (Digitrax?) Interested to learn more about that.
Hmm. I've not seen this, and I regularly run consists of 3-4 locos, sometimes of differing makes but nonetheless speed-matched. Is your observation across different decoder brands (or firmware revs)? I can imagine this being a problem induced by different algorithms. I run entirely TCS, or at least everything I expect to m.u. has TCS.
... When it comes to N-scale, it would be very hard to control each end differently. Its hard to see what the slack is doing exactly. ...
Russ, all I can do is relate my experience.I have a 114 car earthworm with three FVM ES44DCs in front and one FVM ES44DC as DP in back, only mods to the locos was to set up the pusher to show a dim headlight to the rear per prototype. I have 2% in and out of staging. The first 90 or so cars have MT True Scale Couplers and all have metal wheels. The first ten or fifteen have extra weight. I ran the locos solo as a test and arranged it so the faster one leads, the slowest is the pusher. Didn't do any speed matching other than that, decoders are the Digitrax plug-ins.This is possibly my overall best running train. I have never had a stringline, the worst thing has been a coupler separation along the route, usually not repeatable. The thing just runs.Of course now that I have bragged it I'll be very nervous next time I run it...
The whole thing with DP is to control the slack in the train. Sometimes you want it running the same as the headend (fence down), while other times you want to control it independently from the headend (fence up). Depending on the train length and tonnage, and the grade, and finally the speed of the track and train, you have to be able to think on the fly to keep your train in one piece. An engineer is always thinking about the slack in his train as well as planning ahead. A lot of running a train is by feel. You can feel what the slack in your train is doing. When it comes to N-scale, it would be very hard to control each end differently. Its hard to see what the slack is doing exactly. Would be curious to know with the guys that run DP or helpers in N scale where exactly in the train do the cars go from being stretched out, to being bunched up in front of the said DP or helper.
I have a 114 car earthworm with three FVM ES44DCs in front and one FVM ES44DC as DP in back, only mods to the locos was to set up the pusher to show a dim headlight to the rear per prototype. I have 2% in and out of staging. The first 90 or so cars have MT True Scale Couplers and all have metal wheels. The first ten or fifteen have extra weight. I ran the locos solo as a test and arranged it so the faster one leads, the slowest is the pusher. Didn't do any speed matching other than that, decoders are the Digitrax plug-ins.
@jereising what is the minimum radius curvature that you run this on?Thx,Ed