Author Topic: Hon30 Mini Test "layout"  (Read 1705 times)

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timwatson

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Re: Hon30 Mini Test "layout"
« Reply #30 on: March 29, 2022, 09:37:34 AM »
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I have been teaching myself to use Blender for this exact purpose. It is the only free software that I have found so far that can take textures (displacement maps), and apply them in a controlled way on surfaces without needing to manual "sculp" the textures. There are thousands of free texture files available online for every kind of surface from diamond plate, wood grain, shingles, cobblestone, cement, dirt, etc. I will say this though, diving into Blender is not for the faint of heart, and is completely unintuitive to my CAD oriented mind. Fortunately I have a cousin who is an artist and animator by trade, so he helps me when I get really stuck in Blender, and I help him with CAD issues. But check out what you can do with it once you get it working properly:




This is great @CNR5529 thanks for sharing - this was what I wanted to learn next.
Tim Watson
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timwatson

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Re: Hon30 Mini Test "layout"
« Reply #31 on: March 29, 2022, 09:45:11 AM »
+1
Hey @CNR5529 you should make a new post in the 3d printing forum and call it “3d sculpting” with that post above as a starter then I can go and add to it with my iPad design stuff. That way it’s not lost in some layout thread. I think lots would be interested in it. I know I am.
Tim Watson
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CNR5529

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Re: Hon30 Mini Test "layout"
« Reply #32 on: March 29, 2022, 09:47:38 AM »
+1
Thanks Tim, been following your work with great interest! Good idea.

Blender really is a complementary skill to CAD that is worth learning in my opinion, as it opens up a world of possibilities in what we can design and print! I haven't gotten much into the organic sculpting side of things yet beyond simple edits of thingiverse models, but it seemed relatively straightforward as well.
« Last Edit: March 29, 2022, 10:00:04 AM by CNR5529 »
Because why not...

timwatson

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Re: Hon30 Mini Test "layout"
« Reply #33 on: March 29, 2022, 09:52:46 AM »
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Thanks Tim, been following your work with great interest! Good idea.

Blender really is a complementary skill to CAD that is worth learning in my opinion, as it opens up a world of possibilities in what we can design and print! I haven't gotten much into the organic sculpting side of things yet beyond simple edits of thingiverse models, but it seemed relatively straightforward as well.

I completely agree, but it’s scary daunting to learn! Worse than After Effects. I really like the organic sculpt stuff it’s way more natural to me.
Tim Watson
My pics: http://www.flickr.com/photos/nscalerail/sets/

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JeffB

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Re: Hon30 Mini Test "layout"
« Reply #34 on: March 29, 2022, 11:14:19 AM »
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It is in essence sculpting. I have 2 ways I do the wood grain.

1 is via Tinkercad.

The Tinkercad part is by using math and then stretching the result. I will share the wood grain file I use.
https://www.tinkercad.com/things/g5ifjBwAmsW-various-wood-grains


Could you elaborate on this a little more Tim?  What's the "using math" part? 

Jeff

timwatson

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Re: Hon30 Mini Test "layout"
« Reply #35 on: March 29, 2022, 12:21:45 PM »
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Could you elaborate on this a little more Tim?  What's the "using math" part? 

Jeff

Best thing is to open the tinker cad document and look at the formula.
Tim Watson
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JeffB

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Re: Hon30 Mini Test "layout"
« Reply #36 on: March 29, 2022, 02:39:13 PM »
+1
Best thing is to open the tinker cad document and look at the formula.

Thanks Tim...  I'll have a look at it at some point.  I'm itching to do a more freeform type of solid modeling. 

Jeff

nkalanaga

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Re: Hon30 Mini Test "layout"
« Reply #37 on: March 30, 2022, 02:14:07 AM »
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Chris333:  Thank you!  That's what I suspected, as heights seem to vary, even between car classes on the same railroad.
N Kalanaga
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