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It IS interesting, but I've got a lot of questions about how it works.For example, the speed lever says it has 8 positions plus idle. OK, but does that mean that it has just 8 distinct speed "notches" - if so, that's something of a step down from 128-step speed control. Maybe it is continuously variable, but with 8 detents, people using the throttle will naturally gravitate toward one of the detents. It might work OK with massive amounts of momentum, but . . . I think I like the idea of a continuously-variable knob (either a pot or a digital encoder) to control speed, especially for switching duty, would be better (again, the 8-notch approach might be fine for mainline running with a LOT of momentum built-in).What I'd really like to see is a variation on this throttle specifically designed to work with manual notching on a sound decoder. This variation would have a knob for speed control, but would keep the 8-position lever for notching up and down. Teamed with a sound decoder that allows manual notching (and proper programming commands), you would use the lever to set the notch sound, and the knob to control speed. Now THAT would be cool. The problem with most manual notching on current sound decoders (like ESU's Loksound) is that the notching is assigned to two function buttons, one for notch up and the other for notch down. The function buttons on most DCC throttles are latching (except for F2). That means that if you press, say, the F9 key for notch-up, the sound will keep notching up until you press F9 again to stop the notch up process. Same for notch down. It's certainly possible to do this while controlling speed with a knob, but it's not very intuitive.Now think about a variation of this throttle where the notch lever works with the notch-up and notch-down commands of a sound decoder. If you move the lever to Notch 4, the decoder sound notches up to Run 4. Move to idle, and it notches back down. Now THIS is intuitive, and good interface design. Meanwhile, you control actual speed with a knob. So, for example, say you are in the yard with a heavy train. On leaving the yard, you first notch up to, say, Run 4, then move the throttle knob to actually start the train moving. After the train starts moving, you move the lever to Run 8, and then use the knob to set an appropriate speed. Taking a heavy train up Sherman Hill? No problem - use the lever to set Run 8, and the knob to set the speed at a crawl. Coming down hill? Again, no problem - set the lever at idle, hit the button for Dynamics, and use the knob to accelerate the train to an appropriate downhill track speed. This is sort of like ESU's Full Throttle Drive Hold feature, but not quite; with Drive Hold, the throttle knob controls the notching sound, but you can't independently control speed while Drive Hold is on. And while you can certainly mimic this same behavior with manual notching on a current throttle, it isn't very intuitive or easy (the two buttons problem, again).So what I'd REALLY like to see is a version of this throttle designed with the idea of using the lever to independently control notching, and a knob somewhere to independently control speed. With proper programming, such a throttle could be used with ANY sound decoder that implemented manual notching. And that would be very, very cool, IMHO.John C.
...but since N is so small, I wonder how it would work as far as realism and functionality. For example, I never liked doing momentum in N scale. I think it is just too had to control with the smaller physical distances. I remember Atlas' first decoders were made by Lenz and had this momentum. I didn't like it.On the other hand, this would be pretty cool for an O scale layout.And probably HO like in the video. ...
Agreed. Heavy momentum in N = loss of control, at least in my experience.The lack of an emergency stop, as noted in one of the blog posts, is a HUGE issue. There needs to be a Big Red Button. Not to harp on the scale vs. scale issue, but outside of switching operations, N runs longer trains, with more that can go wrong. Forced momentum in this environment means increased likelihood of rolling stock hitting the floor.But like you say, this would be fun/cool for "the operator", especially in larger scales.
I remember Atlas' first decoders were made by Lenz and had this momentum. I didn't like it.
... Throw the brake lever all the way over = Speed step = 0? ...
Maybe, but in the model railroading context there really needs to be an unambiguous panic button. Case in point in the demo vid, the operator was fumbling around to find the brake when he was about to run out of track.