Author Topic: No Problems With Kato Unitrack #4 Turnouts  (Read 425 times)

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Kisatchie

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No Problems With Kato Unitrack #4 Turnouts
« on: March 08, 2016, 10:44:09 AM »
+1
I just bought 2 Kato #4 turnouts, and they are trouble free. No derailments as cars go through the turnouts. What a relief.


Hmm... I'm commenting
only in orange letters
from now on, because it
matches my naturally
straight fur in color...


« Last Edit: March 08, 2016, 10:19:36 PM by GaryHinshaw »
Two scientists create a teleportation ray, and they try it out on a cricket. They put the cricket on one of the two teleportation pads in the room, and they turn the ray on.
The cricket jumps across the room onto the other pad.
"It works! It works!"

powersteamguy1790

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Re: No Problems With Kato Unitrack #4 Turnouts
« Reply #1 on: March 08, 2016, 12:45:01 PM »
0
You were very lucky Kis. Usually the Unitrack #4 switch requires several adjustments to prevent derailments.

Have fun with it..... 8) 8)

Kisatchie

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Re: No Problems With Kato Unitrack #4 Turnouts
« Reply #2 on: March 08, 2016, 12:55:50 PM »
+1
The new turnouts I have look different than the previous #4 turnouts that need to be tinkered with. The new ones have a finer rail end that fits much better against the diverging rail. Looks like Kato modified their turnouts for the better.


Hmm... if I could only
modify Kiz for the better...


Two scientists create a teleportation ray, and they try it out on a cricket. They put the cricket on one of the two teleportation pads in the room, and they turn the ray on.
The cricket jumps across the room onto the other pad.
"It works! It works!"