Author Topic: Lego Engineering for a Gate  (Read 2311 times)

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Philip H

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Lego Engineering for a Gate
« on: March 07, 2016, 03:36:42 PM »
+1
Philip H.
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wazzou

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Re: Lego Engineering for a Gate
« Reply #1 on: March 07, 2016, 03:44:10 PM »
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That's really pretty cool, but until the guy figures out how to automate the dude that unlocks the padlock and is seen pushing the gate, how realistic is it?   :trollface: ;)
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dnhouston

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Re: Lego Engineering for a Gate
« Reply #2 on: March 07, 2016, 11:08:18 PM »
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I don't know why I never thought of using the Lego Technic gears before.  It makes so much sense and opens up so many animation possibilities. Thanks.

Lemosteam

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Re: Lego Engineering for a Gate
« Reply #3 on: March 08, 2016, 06:48:52 AM »
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That's really pretty cool, but until the guy figures out how to automate the dude that unlocks the padlock and is seen pushing the gate, how realistic is it?   :trollface: ;)

That could be done with a remote linear roll gate...   :D  No crew necessary.

bbussey

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Re: Lego Engineering for a Gate
« Reply #4 on: March 08, 2016, 09:48:06 AM »
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I would use a mini servo, which is super inexpensive these days, and automate the gate.
Bryan Busséy
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Philip H

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Re: Lego Engineering for a Gate
« Reply #5 on: March 08, 2016, 10:04:04 AM »
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I would use a mini servo, which is super inexpensive these days, and automate the gate.

I actually like this approach.  It mirrors Lance Mindheim's switch locks and other things designed to slow the pace of operations. Plus when you have kid syou often end us with surplus Lego's . . . . ask @basementcalling
Philip H.
Chief Everything Officer
Baton Rouge Southern RR - Mount Rainier Division.

"Yes there are somethings that are "off;" but hey, so what." ~ Wyatt

"I'm trying to have less cranial rectal inversion with this." - Ed K.

"There's more to MRR life than the Wheezy & Nowheresville." C855B

sirenwerks

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Re: Lego Engineering for a Gate
« Reply #6 on: March 08, 2016, 10:09:28 AM »
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I like the derail detail.  Do we have 'operating' derails in N scale like that?
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Philip H

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Re: Lego Engineering for a Gate
« Reply #7 on: March 08, 2016, 10:18:22 AM »
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I like the derail detail.  Do we have 'operating' derails in N scale like that?

I've vener seen one - and all the derail castings I've looked at are one piece
Philip H.
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Baton Rouge Southern RR - Mount Rainier Division.

"Yes there are somethings that are "off;" but hey, so what." ~ Wyatt

"I'm trying to have less cranial rectal inversion with this." - Ed K.

"There's more to MRR life than the Wheezy & Nowheresville." C855B

basementcalling

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Re: Lego Engineering for a Gate
« Reply #8 on: March 08, 2016, 03:38:24 PM »
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I actually like this approach.  It mirrors Lance Mindheim's switch locks and other things designed to slow the pace of operations. Plus when you have kid syou often end us with surplus Lego's . . . . ask @basementcalling

None of the LEGOs I have are surplus. No kids. I buy all mine specifically for layout use. Just grabbed another Big Gulp sized cup of mixed pieces for $15 at the outlet store at Potomac Mills.

But I think I could be happy even as an adult if you put me in a 12x20 room piled high with LEGO pieces. I used to build a mean Battleastar Galactica from them.
Peter Pfotenhauer

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Re: Lego Engineering for a Gate
« Reply #9 on: March 08, 2016, 07:04:09 PM »
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@basementcalling : I see that you too found your way to the TRW's pretty girl avatars!   :D
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jmarley76

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Re: Lego Engineering for a Gate
« Reply #10 on: March 08, 2016, 07:46:05 PM »
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None of the LEGOs I have are surplus. No kids. I buy all mine specifically for layout use. Just grabbed another Big Gulp sized cup of mixed pieces for $15 at the outlet store at Potomac Mills.

But I think I could be happy even as an adult if you put me in a 12x20 room piled high with LEGO pieces. I used to build a mean Battleastar Galactica from them.

Yes! I need to head to the Lego store at Concord Mills... I could get some surplus and my daughter would be happy to be at a Lego store!

jmarley76

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Re: Lego Engineering for a Gate
« Reply #11 on: March 08, 2016, 08:43:00 PM »
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That's really pretty cool, but until the guy figures out how to automate the dude that unlocks the padlock and is seen pushing the gate, how realistic is it?   :trollface: ;)

But wouldn't they be moving 87 times faster since that is HO scale? They would just be a blur...  :D

tehachapifan

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Re: Lego Engineering for a Gate
« Reply #12 on: March 09, 2016, 01:33:58 AM »
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Wow! Awesome scenery, fencing and gate! :o :o :o

basementcalling

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Re: Lego Engineering for a Gate
« Reply #13 on: March 09, 2016, 04:13:53 AM »
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@basementcalling : I see that you too found your way to the TRW's pretty girl avatars!   :D

Finding the pretty girls? Never happens in real life.
Peter Pfotenhauer