Author Topic: New Product Development: Sugar Beet Refinery  (Read 1846 times)

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CacheJunction

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New Product Development: Sugar Beet Refinery
« on: August 05, 2014, 09:20:10 PM »
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I love old factories. The next kit I am developing will be based on one of my all time favorite. We would drive by this all the time when I was a kid on our way to my grandparents' house.








I recently learned it was a sugar beet refinery. Here is the first attempt at making it for my layout:


























I am currently working on plans to make this into three modules, so that you can buy one, two, or all three. Each one will be able to stand on its own. I will also have the smokestack available. The final product will be shorter than the prototype, along with some other minor aesthetic changes. There will be an option between brick, concrete, or a combination. Also I will offer a choice in roofing. I am hoping to have module one ready within the next month or two.

Will post progress!
David C
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MVW

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Re: New Product Development: Sugar Beet Refinery
« Reply #1 on: August 05, 2014, 09:27:00 PM »
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Yowza!  :o

Nice work. Where was the original located? Rough idea of size of the modules?

Good luck!

Jim

Wardie

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Re: New Product Development: Sugar Beet Refinery
« Reply #2 on: August 05, 2014, 09:57:54 PM »
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I like it. :D

Ed Kapuscinski

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Re: New Product Development: Sugar Beet Refinery
« Reply #3 on: August 05, 2014, 10:09:24 PM »
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Whoa, that's awesome.

coosvalley

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Re: New Product Development: Sugar Beet Refinery
« Reply #4 on: August 05, 2014, 10:13:09 PM »
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I like the 3 part idea, and I like the having choices of roofing/siding, keep em coming!

dnhouston

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Re: New Product Development: Sugar Beet Refinery
« Reply #5 on: August 05, 2014, 10:37:39 PM »
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Very Cool!
Any possibility of offering the windows as a separate detail sheet?
David

CacheJunction

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Re: New Product Development: Sugar Beet Refinery
« Reply #6 on: August 06, 2014, 07:51:31 AM »
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Yowza!  :o

Nice work. Where was the original located? Rough idea of size of the modules?

Good luck!

Jim

The building is in Preston, ID (Napoleon Dynamite fame). The first module will be the tall square portion, and it is about 3" x. 3.5" x 7". The connected building is 9" long but the module will be shorter than that. The other structure is about 9" in length as well. I think about 2.5" wide. Anyway, the kit won't be the exact same size but close.
David C
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TiVoPrince

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Re: New Product Development: Sugar Beet Refinery
« Reply #7 on: August 06, 2014, 08:13:43 AM »
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As
a guy with 100+ beet racks this interests me beyond my ability to communicate with words...
Support fine modeling

CacheJunction

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Re: New Product Development: Sugar Beet Refinery
« Reply #8 on: August 06, 2014, 08:29:38 AM »
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Very Cool!
Any possibility of offering the windows as a separate detail sheet?

Absolutely. I have a lot of windows I've designed I just never thought of selling them separately. I could make my brick station kit windows available. I have a section for texture sheets already, so I could add a windows section. What a great idea! Thanks! Feel free to contact me about what you would want.
David C
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sirenwerks

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Re: New Product Development: Sugar Beet Refinery
« Reply #9 on: August 06, 2014, 04:09:23 PM »
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I like the idea of big industries, the bigger the better - let the builder downsize it if s/he wants.  That being said, the structure you have there is expansive and has lots of big windows to see into the structure, making for an obviously big empty industry.  Any plans for the interior - either providing for one or helping the modeler fill it?
Now seeking Pacific NW N scalers to create a Modutrak-style modular club featuring NP's shared mainline between Seattle and Portland. PM me if interested.

seusscaboose

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Re: New Product Development: Sugar Beet Refinery
« Reply #10 on: August 06, 2014, 04:15:02 PM »
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reminds me of the old Heki (or is it Heljin :facepalm:) kits that were both N and HO....

big factories... big windows...  either scale...

just offer the right door's for the right scale
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sirenwerks

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Re: New Product Development: Sugar Beet Refinery
« Reply #11 on: August 06, 2014, 04:25:37 PM »
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BTW - here's a cool video of the plant in its current state - https://www.youtube.com/watch?v=Rsoqxlck3Bc

It's in Preston, Idaho.
Now seeking Pacific NW N scalers to create a Modutrak-style modular club featuring NP's shared mainline between Seattle and Portland. PM me if interested.

CacheJunction

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Re: New Product Development: Sugar Beet Refinery
« Reply #12 on: August 06, 2014, 05:25:36 PM »
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As
a guy with 100+ beet racks this interests me beyond my ability to communicate with words...

 :)

I like the idea of big industries, the bigger the better - let the builder downsize it if s/he wants.  That being said, the structure you have there is expansive and has lots of big windows to see into the structure, making for an obviously big empty industry.  Any plans for the interior - either providing for one or helping the modeler fill it?

I had no plans for the inside. I would be interested in knowing how I could help fill it though.

reminds me of the old Heki (or is it Heljin :facepalm:) kits that were both N and HO....

big factories... big windows...  either scale...

just offer the right door's for the right scale


Uhhhh...that's a really great idea, actually. Could probably do it with this one.

BTW - here's a cool video of the plant in its current state - https://www.youtube.com/watch?v=Rsoqxlck3Bc

It's in Preston, Idaho.

I. Have. No. Words.
David C
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jmlaboda

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Re: New Product Development: Sugar Beet Refinery
« Reply #13 on: August 07, 2014, 11:13:26 PM »
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Would make for a great textile mill boiler room and dye house in the southeast... made from the brick version it would be a natural.

CacheJunction

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Re: New Product Development: Sugar Beet Refinery
« Reply #14 on: August 08, 2014, 05:34:47 PM »
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Would make for a great textile mill boiler room and dye house in the southeast... made from the brick version it would be a natural.

I'm hoping it has a lot of versatility. I'm gonna try and have a first attempt brick version by Monday.
David C
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