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I like your trackplan, just a few suggestions if I may: - You might wish to relocate the turnout that straddles the liftout section joint. If you don't need that short tail track next to it, then you can maybe eliminate the turnout entirely. - There is a crossover below the "Packaging Co" label that you might want to eliminate. It has a tight-looking S-curve, and it isn't needed anyways for a runaround since you've already got another crossover on the middle of the right-hand side of the diagram. - The turnout at "Jax/LR Junction" also looks like a possible S-curve problem, seems that can be fixed with maybe a #6 turnout connected with some flextrack in place of 1-2 of those curved sections.HTH,Ed
Any of you guys have any pointers for hand laying track? Maybe code 70 or smaller? With this being a shortline, I have an inkling to try my hand one maybe one short spur handlaying and see if I can have any success with it.I wanted a lumber facility, but not sure I can wing it with this setup...will have to see.
I like the flow of the original plan better. the new one looks too rigid. I don't think you'll need to worry that much about the S curves you had. They're more of an issue with long cars like auto racks or passenger varnish. For an industrial short line, you'll see all kinds of bad track!I also preferred the version that gives you the Wye option to enter the layout from either direction. This opens up a lot of operational flexibility, for instance, your yard on the left can become "two" locations... one at the beginning of the line, and one at the end. You can schedule two trains to leave the two terminals, one going eastbound and one west, and plan a meet somewhere in the middle. Or, you could have the local based out of one yard working along the line, then having to duck into the hole while a transfer job runs down the other way.Plus, the wye gives you the option to run trains in either direction from the yard when you're bored and just want to railfan!Lee